All credit for these mods go to their original creators. I simply converted them to jtag dlc. I do my very best to constantly update all my links and. While it is possible to put the mods into the iso and edit your skyrim. The Xbox 360 uses a different type of. How To Install Xbox360 Converted Skyrim Mods.
If the console is flashed you can do this via.iso and place the mods in the data folder. It used to work for me in Fallout 3.
I doubt it's any different than Skyrim. I thought by changing files inside of the iso it would corrupt it unless it was around the same file size? I am SO going over my head here I think lol! But ive conquered tougher!
I re-built the voices.bsa with new ones using bsa opt 2.0 beta. Should i try replacing the original bsa with the new one i made?
Or remove the voices.bsa and just keep its contents in the data folder? SORRY i know this is totally confusing but it sounds like one of those would work!
Edited April 29, 2013 by Naomi. @Naomi: By your description, your console isn't flashed, your disc drive is. There are two types of expoits for the 360: Homebrew and modded disc drives. Without a homebrew 360, you can't make DLC packages for any game (you can make them but the 360 security flags them as corrupt and won't let the game load them). Because of this you are very limited with Skyrim mods. Skyrim will not automatically load esp or bsa mods from the data folder. You must add them to the Skyrim.ini file.
Skyrim.ini has 10 slots for esp files. Skyrim.esm takes slot 1 so you can load 9 more esps from the data folder. The lines for the bsa files are limited to a certain length. I can't remember offhand but probably 256 characters.
You could cheat this by renaming the stock bsa files to shorter names and rename them in Skyrim.ini. Here is how to load example.esp+example.bsa • Copy example.esp and example.bsa to the data folder • Open Skyrim.ini and under the [General] section add a line like this sTestFile2=example.espYou can use sTestFile2 to sTestFile10. • At the end of sResourceArchiveList2, add a comma and the name of your bsa file like this sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, example.bsa Some notes: You asked about playing with the loose files in your data folder (extracted from bsa and delete the bsa). The game will play incredibly choppy and increased load times overall. This happened to me playing from a hard drive. I can only imagine how bad it would be playing from a disc. You need to repack the bsa and replace the original.
Only use ABGX360 on the iso before you have modded it. It checks the data integrity so once you have changed/removed/added anything, it will give you errors. You can add files without corruption. If you added several HUGE mods, you could run out of disc space but I don't think you need to worry about this since you can only add 9 mods. Also, it is possible that once you have added a couple mods that you need to change the load order.
The only way I could successfully manipulate load order was to copy files to the hard drive opposite the order I wanted them to load. I don't know how to do it for an ISO. If you run a disc with added mods and it goes back to the dashboard after it starts 'Loading Add Ons', it is either because the mod depends on a missing mod or because load order needs to be changed. First post here.loving the site so far. I have question regarding the conversion of DLC.